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网络时代如何边打游戏边学习?风靡全球的MinecraftEdu做到了

网络时代如何边打游戏边学习?风靡全球的MinecraftEdu做到了

John Gaudiosi 2014年08月06日
如今,全球六大洲超过2,100多所学校的不同年级都在使用MinecraftEdu——从幼儿园到高中,甚至还包括一些大学。从历史到美术再到科学,几乎所有的科目教学中都可以见到这一游戏的身影。

    Minecraft软件绘制的联合国大楼。

    如果你的孩子或你认识的孩子在9岁-15岁之间,那么你很有可能听说过Minecraft。视频游戏分析公司Newzoo称,自2010年12月面世以来,这款由瑞典独立游戏开发商Mojang公司开发的桌面电脑游戏已斩获了7,500多万名注册用户。

    而且这一数字还不包括Xbox 360、Xbox One、PlayStation 3、PlayStation 4和移动版本的游戏玩家。这些平台不仅进一步拓展了该游戏的受众群体,同时也为游戏创作人马库斯•佩尔松及其公司带来了约10亿美元的收入。

    Newzoo研究公司视频游戏分析师皮特•沃曼表示,“Minecraft通常被称为‘本应由乐高积木公司(LEGO)开发的在线游戏’。如今,Minecraft自身已经成为了一种套装版的乐高积木,有太多太多的小孩和青少年沉溺于此,而这也让该游戏成为了实体乐高积木真正的竞争对手。此外,玩游戏的不止是孩子和青少年。在数百万的Minecraft口袋版玩家中,60%的年龄都在20岁以上,有三分之一是女性玩家。”

    Mojang公司首席执行官卡尔•马内表示,“这款游戏成功的原因在于,玩家可以在游戏中自由发挥,搭建任何想要搭建的物体。它可以让人们将任何想象的事物视觉化。当人们拥有这样一款充满创意的软件时,他们往往打算跟朋友分享。这种口口相传对这款游戏的推动起到了莫大的帮助。”

    当纽约市教师乔•莱文亲眼目睹这款游戏在学生当中的火爆程度之后,他决定为游戏撰写博文。毕竟,孩子们不仅仅是在各个平台玩这款游戏,他们还会花大量时间去观摩YouTube上5,000多万个Minecraft视频。

    在过去的10年中,这位教师一直尝试着把这款视频游戏融入课堂教学之中,以吸引学生的注意力,并让教学紧跟当前一代的需求。莱文说,Minecraft游戏所提供的无限可能性让他震惊不已,除了搭建方面的挑战之外,它能够让孩子们进行在线研究,然后汇报自己都学到了哪些东西,还可以通过在游戏中构建与高中相对应的虚拟微观社区来探索数字公民身份。

    莱文说,“全球各地的教师都开始与我联系”。最终,莱文与Mojang公司取得了联系。“我与芬兰的老师和程序员建立了对话机制,而芬兰在教育方面一直走在世界最前沿。”莱文与芬兰的教师科伊维斯托合作成立了一家名为“教师游戏(TeacherGaming)”的公司。

    莱文说,“我们所做的第一件事就是争取到了以半价向学校出售Minecraft的权利。Mojang非常赞赏让它的游戏走入校园这个想法。我们还开发了该游戏的校园定制版MinecraftEdu,其中不仅包含原版游戏,还新增了许多可供老师和学生在课堂应用的新工具。”

    如今,全球六大洲超过2,100多所学校的不同年级都在使用MinecraftEdu——从幼儿园到高中,甚至还包括一些大学。从历史到美术再到科学,几乎所有的科目教学中都可以见到这一游戏的身影。莱文说,适用科目和年级的广泛性说明了该游戏强大的开放度和灵活性。

    If you have or know any kids between the ages of 9 and 15, odds are you’re aware of Minecraft. The PC game from independent Swedish developer Mojang has attracted more than 75 million registered users since launching in December 2010, according to video game analyst firm Newzoo.

    And that number doesn’t include the Xbox 360, Xbox One, PlayStation 3, PlayStation 4 and mobile versions of the game that have expanded the audience while generating approximately $1 billion for creator Markus “Notch” Persson and his company.

    “Minecraft is often referred to as ‘what LEGO should have done online,’” said Peter Warman, video game analyst at research firm Newzoo. “Now Minecraft has become a LEGO set itself, drawing so much time from kids and youngsters that it is seriously competing with the physical LEGO bricks. And it’s not just kids and young teens that play the game. Of the millions of Minecraft Pocket Edition players, 60% is older than 20 and one-third is female.”

    “The game’s success can be attributed to the freedom of expression and the ability to build anything you can imagine,” said Carl Manneh, CEO of Mojang. “It gives people a way to visualize anything they can imagine. When you have a creative software like that, people tend to want to share it with friends. That’s really helped us in spreading the word about the game.”

    When New York City teacher Joel Levin saw this explosion of popularity among his students, he decided to blog about the game. After all, kids weren’t just playing this game across multiple platforms, they were also spending countless hours perusing the 50 million-plus Minecraft videos on YouTube.

    The educator had spent the past decade trying to incorporate video games into his classroom curriculum as a way to engage students and make learning more relevant to today’s generation. Levin said he was blown away at the range of possibilities that Minecraft offered, from building challenges, to having kids do research online and report back on what they learned, to exploring digital citizenship by building communities in the game that serves as virtual microcosms to high school.

    “Teachers from all over the world started contacting me,” said Levin. Eventually, Levin was put in touch with Mojang. “I was able to open a dialogue with teachers and programmers in Finland, which is at the forefront of the world in education.” Levin partnered with SanteriKoivisto, a teacher in Finland, to formalize a company, TeacherGaming.

    “The first thing we did was secure rights to sell Minecraft to schools at half price. Mojang loves the idea of getting its game into schools,” Levin said. “We also created a custom version of MinecraftEdu, which features the original game plus layers of new tools that teachers and students can use for the classroom.”

    Today, more than 2,100 schools around the globe on six different continents are using MinecraftEdu at a variety of grade levels—from kindergarten to high school and even at some universities. The game is being used to teach almost every subject from history to art to science. Levin said this array of subjects and grade levels speaks to how open and flexible it is.

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